INPUT DECISION

FINAL MAJOR

PROJECT


Received the Vice Chancellor's Award for Inclusion

OVERVIEW

PROBLEM

OPPORTUNITY

In a world full of choices, individuals frequently struggle with indecisiveness, often putting off more important decisions. The aim of Input Decision is to create a platform and tool that indecisive people can use to help them go through, and learn, the decision-making process.

Although there is access to an abundance of information and resources, the issue of indecisiveness is not looked into enough, despite the fact that many people are stressed and afraid of making bad choices, and rely on others when it comes to impactful personal decisions. Most people are unaware they have problems with indecision.

This issue of indecisiveness demands a solution, through a tool that breaks down, assists and teaches an effective decision-making process to indecisive people. This creates the opportunity to empower individuals to navigate choices effectively and take control of their lives.

WHY ARE PEOPLE INDECISIVE?

LOOKING INTO INDECISIVE BEHAVIOUR

I began investigating into my audience - indecisive people - through a survey. The most shocking statistics were that:


1/2 of people have avoided making decisions because they were afraid of making the wrong choice


76% of people rely on others to help make important life decisions


I was able to create an affinity diagram from this. This answered why people struggled to make decisions, gave me data on how many people struggle with indecisiveness and provided insight into the lack of knowledge that people had on mental health illnesses related to indecision, like Aboulomania (pathological indecisiveness). I slowly began to notice the pain points I would need to address and work on to assist and educate my audience.

BRINGING THE IDEA TO LIFE

Using my academic research into the psychology behind decision making, I was able to carefully craft a three stage process that ensures a user will successfully make a decision.


The three stages:

  1. Eliminate

  2. Breakdown

  3. Select


This went through many iterations along with other added features such as unique visual data artworks that could be purchased on merchandise, and an ask community feature to create a social safe space for indecisive users. The prototype was meticulously put together to create a more meaningful and empowering experience for the user, with an intuitive navigation and engaging visuals.

THE KEY FEATURES

With the High-Fidelity Prototype complete, I had created the perfect aid for decision-making and ensuring the user reaches a decision. Introducing Input Decision:


Home Page

Where the user can navigate all the platform's features.


Decision Making

The three stage process users go through to help them come to a decision.


Decision Web

A coded visual data artwork and reward of the decision-making process. Uses health data tracked by the user's Cloud Ring during decision-making to produce a unique design every time.


Shop

Where users can buy their decision web on merchandise.


My Progress

Health data charts and insights/trends so users can track progress in their health, like stress levels, while they make decisions


Ask Community

An anonymous safe space for indecisive users to post decisions (with options) and other users can vote and comment on it. There is also a chat feature so users can seek or give advice.

"Output Decision Made"

THE INTERFACE

THE CLOUD RING - HEALTH TRACKING

HELPING THE INDECISIVE

Input Decision encourages users to part ways with it.


The platform uses repetition learning, meaning the three stage process becomes a habit in around 2 months on average (66 days). After it becomes a habit it will last a lifetime, and means the user no longer needs to rely on the support of Input Decision.


It is all about encouraging users to step forwards in life with confidence, control and independence. Whilst also having a keepsake, the decision web, as a reminder of the tough journey they went through to become the person they are today!


The decision web is a visual data piece coded in JavaScript. It uses health data tracked by the Cloud Ring, like stress levels, heart rate, movement, body temperature etc. to create a unique artwork after every decision made.

THE DECISION WEB

DECISION WEB SHOP

REFLECTIONS AND LOOKING AHEAD

This project was a significant milestone in my journey not only as a UX/UI Designer but also as a person. The project not only further developed my skills in 3D design, coding, UX/UI design and academic research, but it also helped me to understand and learn how I can improve my indecision, as I myself struggle with choices daily.


Looking ahead, I'm excited to further immerse myself in the psychology side of design, creating powerful experiences that promote good and positive changes and are inclusive for all.

Link to Figma Prototype: